![]() The second requirement seems to revolve around wearing "ugly" and mismatched clothing, possibly of different colours as well. ![]() ![]() The latter requirement is fairly easy simply eat fattening food and drink (mutton, alcohol, pie, etc.) until your weight level is as high as it gets (check the character stats in the Sanctuary). To open it, you'll have to "ignore fashion sense" and put on a good deal of weight. This Demon Door is fairly easy to find, lying roughly opposite Reaver's Manor, across the lake, behind the Timmins Towers house. Within, you'll be treated to a very attractive world reflecting your moral stance, and a chest holding a random Legendary Weapon appropriate to your good or evil nature. ![]() This isn't as difficult as it sounds once you get to this point in the game, and you can quickly improve or decrease your moral standing by donating or taking money from the Royal Treasury, or eating lots of Tofu or Crunchy Chicks. This Demon Door wants you to be firm in your moral commitments, which means you'll need to be either 100% good or evil (check your character status in the Sanctuary). Follow the path that goes up the hill out of town, near the way to Shifting Sands, but take a left as you get near the exit. Within the Demon Door lies a house full of skeletons busy in merry, possibly drunken revelry, and a chest containing 3 Summon Creatures Potions and 30 Guild Seals (check the upper floor).Īurora's Demon Door can be easily missed, but isn't necessarily hidden. The child needs to be of toddler age, not newborn, so you'll need to wait a while after conceiving, or alternately, bring an adopted child from the Bowerstone Orphanage. To open this Demon Door, you'll need to bring your own child and perform positive expressions with him or her. Note: if you have the Traitor's Keep DLC installed, you'll be able to gain an achievement, Set Them Free!, for opening all the Demon Doors in the game, including the new one added by Traitor's Keep.īrightwall's Demon Door is one of the easiest to find, located just to the right and down a short road immediately upon entering the town's front gates, past the market. Some of their requirements are steep, while others are easy to open, but the rewards, as always are some of the bigger ones in the game. It wouldn’t be Fable without Demon Doors to open, would it? The secret-hiding, riddle-spouting doors from previous games return in Fable III. ![]()
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